Burn the Deck
John Brunswick

How Storytellers Win When Everyone Else Sounds the Same

Why Doing Beats Watching

The psychology of participation and why passive audiences forget everything

4 m read
Hot Take
Key Takeaway

TL;DR

Passengers don't remember the route. Most demos turn buyers into passive spectators who forget everything by the time they reach the parking lot. But one click shifts the brain from passive to active. When they touch your product, they own it. When they own it, they advocate for it. This is the IKEA effect: people value what they helped build. Also, attention dies around minute 12. Interactive moments reset the clock. Build choice points. Let them drive. Co-creation breeds ownership, and ownership closes deals.

The Generation Effect: We Remember What We Create

People remember information they generate themselves better than information given to them

Cognitive scientists call this the 'generation effect': When you generate an answer yourself, even if someone guides you to it, you remember it better than if they just tell you. Why? Generating information requires active processing. Your brain has to work. That work creates stronger memory encoding.

Most B2B demos are watch-only experiences. The prospect sits there while you drive. They're passengers. Passengers don't remember the route. But the moment you ask them to click a button, make a choice, or answer a question, their brain shifts from passive reception to active participation. Educational psychology research comparing lectures to interactive sessions found significantly higher engagement and retention when learners actively participated. In the compressed AI-era buying cycle, you often get one shot. Making that experience interactive dramatically improves both engagement and retention.

Active
beats passive every time
1 click
shifts brain to participation
Passengers
don't remember the route

The IKEA Effect: We Value What We Build

People value things they partially created disproportionately higher than things given to them finished

Behavioral economists discovered something called the IKEA effect: When people assemble IKEA furniture themselves, they value it more highly than identical pre-assembled furniture. This isn't rational. The furniture is objectively the same. But psychologically, we overvalue things we contributed to creating. Co-creation breeds ownership.

This applies to ideas and solutions too. When someone participates in shaping a demo or workflow, they develop a sense of ownership. When your champion contributes their data and makes choices about the workflow, it's no longer 'that vendor's solution.' It's 'our approach.' This psychological shift is massive. They'll advocate harder for a solution they feel they helped shape. In competitive situations where multiple vendors have similar capabilities, the IKEA effect can be your differentiator. Let them customize. Have them input real data. Build the solution together.

Co-creation
breeds ownership
'Our'
not 'their solution'
Advocate
harder for what they shaped

Attention Span Reset: Interactive Moments as Palette Cleansers

Adult attention spans for passive listening wane after 10-15 minutes; interaction resets the clock

Research on adult learning shows attention span for passive listening typically maxes out around 10-15 minutes. After that, the mind wanders. But interactive moments reset attention. When you ask a question, poll the audience, or shift to a hands-on activity, you're giving the brain a break from passive reception.

Most enterprise demos run 30-60 minutes. That's 2-4x longer than sustained attention span. Without interactive resets, people check out around minute 12 and never fully come back. You might deliver brilliant insights in minute 35, but if attention dropped at minute 12, no one's encoding those insights. Strategic interaction isn't about 'making it fun.' It's about respecting biological attention limits. The best presenters vary their approach: present for 10 minutes, then ask a question. Demo for 8 minutes, then have the audience make a choice. Build choice points. Use medium changes as resets.

10-15 min
attention span limit
Minute 12
when they check out
30-60 min
typical demo (2-4x too long)
Next
Evolution of Communication

References

Behavioral science research supporting this chapter

1
Slamecka, N.J. & Graf, P. (1978)
The Generation Effect: Delineation of a Phenomenon
Key Finding: Information generated by the learner is remembered better than information that is simply read or provided
Application: Active participation creates stronger memory encoding than passive reception
Related to: We remember what we create
2
PMC Educational Research (2019)
Evaluating the impact of interactive and entertaining educational conferences
Key Finding: Interactive format led to significantly higher engagement and satisfaction ratings vs traditional lectures
Application: Shifting from passive to active transforms engagement and retention
Related to: We remember what we create
3
Norton et al. (2012)
The IKEA Effect: When Labor Leads to Love
Key Finding: People value things they partially created disproportionately higher than identical pre-made products
Application: Co-creation breeds ownership-when champions contribute, it becomes 'our approach' not 'their solution'
Related to: We value what we build
4
Knowles, M.S. (1984)
Andragogy in Action: Applying Modern Principles of Adult Learning
Key Finding: Adult attention for passive listening wanes after 10-15 minutes; interactive moments reset the attention clock
Application: Strategic interaction isn't about 'making it fun'-it respects biological attention limits
Related to: 10-15 minute attention limits
5
Wilson, K. & Korn, J.H. (2007)
Attention During Lectures: Beyond Ten Minutes
Key Finding: Attention during lectures declines significantly after 10-15 minutes without variation or interaction
Application: Plan medium changes and interaction points every 10-15 minutes
Related to: 10-15 minute attention limits